How many enemies are in Hearth and Hamlet?
About 32 quest enemies plus raid threats in 1.0 coverage.
This Hearth and Hamlet enemies list covers quest foes and raid threats — about 32 quest enemies in systems coverage. Stats below are only listed when corpora agree; everything else stays TBA. Verified August 22, 2026 · Steam.
When a new foe appears, write down its attack, defence, and difficulty from the live panel before the fight. Your personal note beats an outdated fan table.
| Fact | Detail |
|---|---|
| Count | 32 quest enemies · raid threats |
| Fields | Attack · defence · speed · difficulty · quest links |
| Examples | Goblin · Dire Bat · army-scale threats |
| Icons | Self-hosted entity icons on this page |
| Defense guide | Raids page |
Expect early wildlife/bandit-style pressure (goblins), mid escalation, and late story armies / ancient threats. Exact 32-name roster remains partially TBA on this site until a full live dump.

| Tier vibe | Examples | Player response |
|---|---|---|
| Early | Guardhouse + small troop count | |
| Skirmish | Raise defence / troop quality | |
| Story army | Large standing force + economy | |
| Late threats | Magic + military research | |
| Swamp / nature | Prep Magic + army |
We use verified numbers only. If a stat is missing, it is TBA — not guessed.
Stat fields explained next.
Common fields: Attack, Defence, Speed, Difficulty, plus quest relationships. Higher difficulty generally means more prep — not a fake winrate percent.
| Field | Use it to… |
|---|---|
| Attack | Estimate damage pressure on your soldiers |
| Defence | Estimate how hard the foe is to break |
| Speed | Listed on enemy panels — verify how it affects fights in your client |
| Difficulty | Prioritize prep investment |
| Quest link | Know when the fight is mandatory |
Battle math belongs in a future calculator after live verification. For now, quest soldier counts are the practical target.
Quests schedule specific encounters (defend village, defeat army). Raids apply ongoing pressure that scales with progress.
Prep is soldiers + upkeep + research — not a single panic click.
| Prep | Why |
|---|---|
| Meet quest soldier count | Hard gate |
| Food surplus | Upkeep through the fight |
| Military research | Quality multiplier |
| Walls if required | Quest + soft defense |
| Know difficulty if listed | Avoid undertraining |
Enchants and potions help mid/late: magic.
Matched by build plan, shared topics, and guide progression — not random related links.
Icons are self-hosted. Attack / Defence / Difficulty listed only when corpora agree — remaining rows stay TBA until verified in your client.

| Enemy | Attack | Defence | Difficulty | Notes |
|---|---|---|---|---|
| 5 | 8 | 40 | Early defend quest | |
| TBA | TBA | TBA | Goblin family | |
| TBA | TBA | TBA | Goblin family | |
| 9 | 16 | 68 | Named mid threat | |
| TBA | TBA | TBA | Bat family | |
| TBA | TBA | TBA | Bat family | |
| TBA | TBA | TBA | Early/mid pressure | |
| TBA | TBA | TBA | Escalated bandit | |
| TBA | TBA | TBA | Wildlife | |
| TBA | TBA | TBA | Wildlife | |
| TBA | TBA | TBA | Wildlife | |
| TBA | TBA | TBA | Swarm vibe | |
| TBA | TBA | TBA | Swarm vibe | |
| TBA | TBA | TBA | Mid combat | |
| TBA | TBA | TBA | Mid combat | |
| TBA | TBA | TBA | Mid combat | |
| TBA | TBA | TBA | Undead | |
| TBA | TBA | TBA | Undead | |
| TBA | TBA | TBA | Late undead | |
| TBA | TBA | TBA | Undead | |
| TBA | TBA | TBA | Undead | |
| TBA | TBA | TBA | Swamp / nature | |
| TBA | TBA | TBA | Swamp / nature | |
| TBA | TBA | TBA | Nature | |
| TBA | TBA | TBA | Nature | |
| TBA | TBA | TBA | Aberration | |
| TBA | TBA | TBA | Aberration | |
| TBA | TBA | TBA | Aberration | |
| TBA | TBA | TBA | Late nature | |
| TBA | TBA | TBA | Late nature | |
| TBA | TBA | TBA | Army-scale | |
| TBA | TBA | TBA | Swarm vibe |
Early goblin-style fights teach the Guardhouse loop. Mid foes like Dire Bat raise the defence bar. Late story armies demand standing forces and economy that can feed them.
| Stage | Threat vibe | Practical prep |
|---|---|---|
| Early | Small raids / goblins | 5+ guards, Food buffer |
| Mid | Harder skirmish stats | More troops + military research |
| Story spike | Named army encounters | Large sustained roster |
| Late | Ancient / magical threats | Magic enchants + Keep/walls |
Goblin difficulty 40 vs Dire Bat 68 (corpora) is a reminder to stop treating every fight like the first tutorial wave. When the panel shows a jump, add research and headcount before clicking go.
Roster icons are on this page. Unverified attack numbers stay TBA — do not invent DPS. Defense execution: raids.
When the quest log names a fight, stop optional Keep upgrades and run a combat checklist.
Goblins teach the loop. Later armies punish anyone still using tutorial troop counts. Scale prep with the difficulty field, not with nostalgia.
Restaff production immediately. Victory that starves the camp is a delayed defeat. Execution guide: raids.
About 32 quest enemies plus raid threats in 1.0 coverage.
Only verified samples are listed; the rest stay TBA until live capture — we will not invent numbers.
Train to quest thresholds, keep Food for upkeep, buy military research, and review the raids guide.
Yes — entity images are deferred to the capture pass. This Stage keeps text-only tables on purpose so we never hotlink random thumbs.
Often related pools, but quest encounters can be scripted. Prep from the quest card first, then general raid readiness.
Buy military research, check Food upkeep, and compare difficulty. Rematches after economy repair beat spam retries.
Matched by build plan, shared topics, and guide progression — not random related links.