Hearth and Hamlet enemies

Hearth and Hamlet Enemies

Hearth and Hamlet enemies list: quest foes and raid threats with verified sample stats — prep soldiers before hard objectives; unverified rows stay TBA.

Quest foes and raid threats.

~5 min read

At A Glance

This Hearth and Hamlet enemies list covers quest foes and raid threats — about 32 quest enemies in systems coverage. Stats below are only listed when corpora agree; everything else stays TBA. Verified August 22, 2026 · Steam.

When a new foe appears, write down its attack, defence, and difficulty from the live panel before the fight. Your personal note beats an outdated fan table.

FactDetail
Count32 quest enemies · raid threats
FieldsAttack · defence · speed · difficulty · quest links
ExamplesGoblin · Dire Bat · army-scale threats
IconsSelf-hosted entity icons on this page
Defense guideRaids page

What Hearth and Hamlet enemies should I expect?

Expect early wildlife/bandit-style pressure (goblins), mid escalation, and late story armies / ancient threats. Exact 32-name roster remains partially TBA on this site until a full live dump.

Combat encounter loop against raid foes
Tier vibeExamplesPlayer response
EarlyGoblinGoblinGuardhouse + small troop count
SkirmishDire BatDire BatRaise defence / troop quality
Story armyRed SoldierRed SoldierLarge standing force + economy
Late threatsAncient SkeletonAncient SkeletonMagic + military research
Swamp / natureSpore TyrantSpore TyrantPrep Magic + army

No competitor citations in prose

We use verified numbers only. If a stat is missing, it is TBA — not guessed.

Stat fields explained next.

How do enemy stats work?

Common fields: Attack, Defence, Speed, Difficulty, plus quest relationships. Higher difficulty generally means more prep — not a fake winrate percent.

FieldUse it to…
AttackEstimate damage pressure on your soldiers
DefenceEstimate how hard the foe is to break
SpeedListed on enemy panels — verify how it affects fights in your client
DifficultyPrioritize prep investment
Quest linkKnow when the fight is mandatory

Formulas stay TBA

Battle math belongs in a future calculator after live verification. For now, quest soldier counts are the practical target.

Which foes appear in quests vs raids?

Quests schedule specific encounters (defend village, defeat army). Raids apply ongoing pressure that scales with progress.

  • Do01Read the quest card for named encounters before spending all Gold elsewhere
  • Do02Treat raid warnings as economy deadlines
  • Do03Do not confuse story army fights with casual early goblins
  • Do04After wins, restaff Food/Gold jobs immediately

Quest spine

quests · defense loop raids.

How should I prep before a hard fight?

Prep is soldiers + upkeep + research — not a single panic click.

PrepWhy
Meet quest soldier countHard gate
Food surplusUpkeep through the fight
Military researchQuality multiplier
Walls if requiredQuest + soft defense
Know difficulty if listedAvoid undertraining

Magic later

Enchants and potions help mid/late: magic.

After you ID the foe

Matched by build plan, shared topics, and guide progression — not random related links.

Enemy roster with icons

Icons are self-hosted. Attack / Defence / Difficulty listed only when corpora agree — remaining rows stay TBA until verified in your client.

Enemy and raid UI frame next to stats
EnemyAttackDefenceDifficultyNotes
GoblinGoblin5840Early defend quest
Goblin RaiderGoblin RaiderTBATBATBAGoblin family
Goblin WarriorGoblin WarriorTBATBATBAGoblin family
Dire BatDire Bat91668Named mid threat
BatBatTBATBATBABat family
Vampiric BatVampiric BatTBATBATBABat family
BanditBanditTBATBATBAEarly/mid pressure
Corrupted BanditCorrupted BanditTBATBATBAEscalated bandit
RatRatTBATBATBAWildlife
Giant RatGiant RatTBATBATBAWildlife
Plague RatPlague RatTBATBATBAWildlife
MosquitoMosquitoTBATBATBASwarm vibe
Giant MosquitoGiant MosquitoTBATBATBASwarm vibe
OrcOrcTBATBATBAMid combat
Orc WarriorOrc WarriorTBATBATBAMid combat
Orc BerserkerOrc BerserkerTBATBATBAMid combat
SkeletonSkeletonTBATBATBAUndead
Skeleton WarriorSkeleton WarriorTBATBATBAUndead
Ancient SkeletonAncient SkeletonTBATBATBALate undead
ZombieZombieTBATBATBAUndead
Rotten ZombieRotten ZombieTBATBATBAUndead
MushroomMushroomTBATBATBASwamp / nature
Toxic MushroomToxic MushroomTBATBATBASwamp / nature
PlantPlantTBATBATBANature
Thorned PlantThorned PlantTBATBATBANature
EyeEyeTBATBATBAAberration
Greater EyeGreater EyeTBATBATBAAberration
Beholder SpawnBeholder SpawnTBATBATBAAberration
Ancient TreantAncient TreantTBATBATBALate nature
Spore TyrantSpore TyrantTBATBATBALate nature
Red SoldierRed SoldierTBATBATBAArmy-scale
Plague MosquitoPlague MosquitoTBATBATBASwarm vibe

How do enemies scale with the kingdom?

Early goblin-style fights teach the Guardhouse loop. Mid foes like Dire Bat raise the defence bar. Late story armies demand standing forces and economy that can feed them.

StageThreat vibePractical prep
EarlySmall raids / goblins5+ guards, Food buffer
MidHarder skirmish statsMore troops + military research
Story spikeNamed army encountersLarge sustained roster
LateAncient / magical threatsMagic enchants + Keep/walls

Difficulty is a prep signal

Goblin difficulty 40 vs Dire Bat 68 (corpora) is a reminder to stop treating every fight like the first tutorial wave. When the panel shows a jump, add research and headcount before clicking go.

Icons are live; stats stay honest

Roster icons are on this page. Unverified attack numbers stay TBA — do not invent DPS. Defense execution: raids.

How do I prep for a named enemy encounter?

When the quest log names a fight, stop optional Keep upgrades and run a combat checklist.

  • Do01Read attack/defence/difficulty if the panel shows them
  • Do02Compare your soldier count to the quest requirement
  • Do03Buy available military research that raises damage or defence
  • Do04Confirm Food can pay upkeep through the fight
  • Do05Finish wall quests if they are prerequisites
  • Do06Fight once prepared — rematches cost economy time

Named early vs named late

Goblins teach the loop. Later armies punish anyone still using tutorial troop counts. Scale prep with the difficulty field, not with nostalgia.

After the win

Restaff production immediately. Victory that starves the camp is a delayed defeat. Execution guide: raids.

FAQ

How many enemies are in Hearth and Hamlet?

About 32 quest enemies plus raid threats in 1.0 coverage.

Where are full stats?

Only verified samples are listed; the rest stay TBA until live capture — we will not invent numbers.

How do I beat hard foes?

Train to quest thresholds, keep Food for upkeep, buy military research, and review the raids guide.

Are enemy icons coming?

Yes — entity images are deferred to the capture pass. This Stage keeps text-only tables on purpose so we never hotlink random thumbs.

Do raids use the same enemies as quests?

Often related pools, but quest encounters can be scripted. Prep from the quest card first, then general raid readiness.

What if my soldier count meets the quest but I still lose?

Buy military research, check Food upkeep, and compare difficulty. Rematches after economy repair beat spam retries.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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